Display Name = "Vampire Castle 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 293, 13, 31, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 293, 13, 31, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 293, 13, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1565, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([320, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1001, 0, 30, 0])
      ConditionalBranch([1, 1073, 0, 1, 0])
        PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_queenvanpire_st11", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Ooh, a human?\nWell done making it this far with your frail human body."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>So, you're Queen Vampire!\nWe're here to stop you from conquering Sabasa!"])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Is that so...\nI put my faith in the strong and despise the weak. Power is the ultimate providence."])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Thus, I follow the current Monster Lord's orders solely because of her immense power."])
        ConditionalBranch([4, 45, 0])
          ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
          ShowText(["\\n<Alicetroemeria>Fufu, how grand...\nI would like to have you as one of my followers."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Hmph, strength is the only thing you've ever valued. So what if we prove that we're stronger than you?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>\"Might makes right\" is a truly uncivilized way to live. How about if we prove stronger than you? What then?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>The weak must obey the strong. I believe I already made that clear. Demonstrating that your strength exceeds my own would be sufficient to earn my obedience."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>So if we defeat you, you'll do what we tell you?\nNo objections?"])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>None whatsoever.\nNow come, human hero. If you want me to obey you, prove your strength!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>All right, I will!"])
        ConditionalBranch([4, 66, 0])
          ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
          ShowText(["\\n<Vanilla>I can't fight the queen..."])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Don't look so sullen, little vampire.\nTake this as an opportunity to test your skills against a superior opponent!"])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>...Okay, I'll fight with everything I've got then!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 340, 0])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Fatima>Kuku... Fighting against myself is going to be interesting."])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>I'm fighting myself?!\nThis interesting turn of events has my blood pumping!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
        ControlSwitches([22, 22, 0])
        ChangeBattleBack(["DecorativeTile", "Castle3"])
        BattleProcessing([0, 814, false, false])
        ControlSwitches([22, 22, 1])
        ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
        RecoverAll([0, 0])
        ControlVariables([1073, 1073, 0, 0, 2])
        PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_queenvanpire_st13", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        Script(["gain_medal(57)"])
        ShowTextAttributes(["queenvampire_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Vampire>Ngh, you are indeed formidable...\nHas a mere human truly surpassed me?"])
        ConditionalBranch([4, 530, 0])
          ShowTextAttributes(["sara_fc4", 1, 0, 2])
          ShowText(["\\n<Sara>Ufufu, that was fun..."])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_queenvanpire_st11", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Very well, champion!\nAs promised, I shall obey you!"])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>I already know what you desire from me.\nI shall withdraw all my vampires from Sabasa."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Gracious even in defeat? I guess you're not a bad person after all."])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>A noble monster would never renege on a promise. My pride depends on keeping my word."])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>But know this, hero.\nThe Monster Lord is far more powerful than me."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I'll be prepared!"])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>I admire your spirit...\nYes, you'll do nicely.\nCarmilla! Elizabeth!"])
        ErasePicture([5])
        ControlSwitches([31, 31, 0])
        SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Wait([60])
        ShowPicture([5, "80_carmilla_st01", 0, 0, -150, 0, 100, 100, 0, 0])
        ShowPicture([6, "80_elisabeth_st01", 0, 0, 150, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
        MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
        ShowText(["\\n<Carmilla>Yes, Your Majesty!"])
        ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
        ShowText(["\\n<Elizabeth>You require me, my queen?"])
        ErasePicture([6])
        ShowPicture([5, "80_queenvanpire_st11", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Accompany this hero and lend him your power. Be strong, noble, and beautiful so as to not disparage my name."])
        ShowPicture([5, "80_carmilla_st01", 0, 0, -150, 0, 100, 100, 255, 0])
        ShowPicture([6, "80_elisabeth_st01", 0, 0, 150, 0, 100, 100, 255, 0])
        ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
        ShowText(["\\n<Carmilla>I am all too happy to obey♪"])
        ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
        ShowText(["\\n<Elizabeth>As you command, I shall obey.\nLet us go forth and conquer together!"])
        ControlSwitches([31, 31, 1])
        ErasePicture([5])
        ErasePicture([6])
        Script(["add_actor_ex(338)"])
        Script(["add_actor_ex(339)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Carmilla and Elizabeth have joined the party!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>Do we not get a say in this...?"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Why not let them come along? They'll be useful."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Do we not get a say in this...\nOh well, I don't mind."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Now that we've dealt with the vampires attacking Sabasa, we should head back to Sabasa Castle and inform Sara."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Now that we have dealt with the vampires attacking Sabasa, we should head back to Sabasa Castle and inform Sara."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([12, "exist_party_persona_id?(529)"])
          ShowTextAttributes(["sara_fc1", 1, 0, 2])
          ShowText(["\\n<Sara>I'm standing right here, you know..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>An important part of being a ruler is conducting official business like entertaining a hero in the royal palace and receiving news that monsters have been properly subjugated."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>An important part of being a ruler is conducting official business like entertaining a hero in the royal palace and receiving news that monsters have been properly subjugated."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["sara_fc1", 1, 0, 2])
          ShowText(["\\n<Sara>In that case, I better go prepare an appropriate reward. Back to Sabasa Castle then!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([12, "exist_party_persona_id?(530)"])
          ShowTextAttributes(["sara_fc4", 0, 0, 2])
          ShowText(["\\n<Sara>I'm standing right here, you know..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>An important part of being a ruler is conducting official business like entertaining a hero in the royal palace and receiving news that monsters have been properly subjugated."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>An important part of being a ruler is conducting official business like entertaining a hero in the royal palace and receiving news that monsters have been properly subjugated."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["sara_fc4", 0, 0, 2])
          ShowText(["\\n<Sara>In that case, I better go prepare an appropriate reward. Back to Sabasa Castle then!"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1073, 0, 2, 1])
        ShowPicture([5, "80_queenvanpire_st11", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Take care of yourself, hero.\nThe Monster Lord is far more powerful than me."])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>May the sword that bested me overcome the Monster Lord as well!"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ShowPicture([5, "80_queenvanpire_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([1, 1086, 0, 0, 0])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Your frequent visits are an admirable endeavor.\nOr perhaps you have some ulterior motive?"])
        ShowChoices([["I want you to join my party", "Nothing really"], 2])
        When([0, "I want you to join my party"])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Ooh? I admire the moxie of a man who would request my services. However, I'm afraid I must concentrate on my ambition to seize the world for myself."])
          ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
          ShowText(["\\n<Elizabeth>Your Majesty, why not let Luka help you with your ambition?"])
          ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
          ShowText(["\\n<Carmilla>An excellent idea.\nI'm sure Luka would be happy to assist♪"])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Hmm, I see...\nIn exchange for joining his party, he can make my dreams come true."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>Hold on, there's no way we'll help you take over the world..."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Hold on, there's no way we'll help you take over the world..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Let's not be hasty...\nEver since I lost to you, I've been considering non-violent methods of rule."])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Thus, I've decided to take over the world economically! I shall have a global business empire!"])
          ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
          ShowText(["\\n<Carmilla>You're truly a genius, Your Majesty!\nSo we're moving ahead with that plan?"])
          ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
          ShowText(["\\n<Elizabeth>It's the perfect time to execute your \\C[17]Sustainable Business Model Program\\C[0]...!"])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 3, 0, 2])
            ShowText(["\\n<Alice>Why do I have a bad feeling about this..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>Nothing good can come of this..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Yes, the \\C[17]Sustainable Business Model Program\\C[0]...\nWe're going to open a vampire pub!"])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Our first location will open in Sabasa.\nThen, if all goes well, we'll expand all over the world!"])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>Isn't that just a knock-off of the mermaid pub..."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Isn't that just a knock-off of the mermaid pub..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Hero Luka, I could use your assistance.\nAre you friends with any of my kind who happen to know how to run a business?"])
          ConditionalBranch([1, 1005, 0, 4, 2])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["No one comes to mind..."])
            ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
            ShowText(["\\n<Queen Vampire>That's a shame. If you happen to come across any of my kind with business experience, please bring them here."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["We should look for a vampire merchant..."])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1005, 0, 18, 2])
            ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
            ShowText(["\\n<Vanilla>I haven't honed my skills enough for such a large undertaking..."])
            ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
            ShowText(["\\n<Queen Vampire>I understand if you're not up to the task.\nOnce you've improved your business acumen, come see me again."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Let's expand Vanilla's shop further..."])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>I should be able to help.\nIt would be an honor to be of assistance to my queen."])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Let's have a look at you, little vampire...\nYes, you'll do nicely.\nSo how do we make this pub in Sabasa a reality?"])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>Umm, first we need to decide on a location...\nWe'll need to prepare the registration and look over the pertinent business regulations as well."])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Very well, I'll leave it all to you.\nYou can bill Elizabeth for the land purchase and all other necessary expenses."])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>Okay, let's find a spot then.\nHmm, looking over the\\*\\fi Sabasa Vacant Property Index\\*\\fi..."])
          ConditionalBranch([0, 1062, 0])
            ShowTextAttributes(["gob_fc1", 3, 0, 2])
            ShowText(["\\n<Gob>Why do you carry that around with you..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>...I'm not seeing any suitable properties.\nA location along the main street would be ideal, but..."])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>...Hmm? Here's a promising spot that just came up on the market.\nBuilding S-16 in the 3rd ward..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>That address sounds familiar...\nIf I recall correctly, that's the run-down house that the assassin Salaan was living in."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>I recognize that address.\nIt's the shanty that the assassin Salaan was living in."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 559, 0])
            ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
            ShowText(["\\n<Salaan>That's right...\nYou'll have to go there if you want more information."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>Okay, let's head straight to Sabasa and see if we can come to an agreement!"])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>Excellent. The matter is in your hands.\nI shall remain here."])
          ControlVariables([1086, 1086, 0, 0, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "Nothing really"])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>I see. So you just wanted to see my face again?"])
          ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Vampire>I'm truly honored!"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1086, 0, 1, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Okay, let's head straight to Sabasa and see if we can come to an agreement!"])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Excellent. The matter is in your hands.\nI shall remain here."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowPicture([5, "80_elisabeth_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>Well done making it this far!\nIt's time to pay you back for what happened in Sabasa!"])
    ConditionalBranch([12, "exist_party_persona_id?(529)"])
      ShowTextAttributes(["sara_fc1", 2, 0, 2])
      ShowText(["\\n<Sara>No matter how many times you try, the result will be the same!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "exist_party_persona_id?(530)"])
      ShowTextAttributes(["sara_fc4", 1, 0, 2])
      ShowText(["\\n<Sara>Fufu... You wanted to play with me again?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Hmph, this time won't be any different!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You didn't get enough last time?\nThen let us knock you around some more!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 813, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>How could I lose a second time...\nForgive me for my failure, my queen..."])
    ControlSwitches([2253, 2253, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The queen is just ahead! Let's go get her!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>The queen is just ahead! Let's go pay her a visit!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>*shiver*\nDo-Do we have to?"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([2254, 2254, 0])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 294, 29, 32, 6, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh...?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>This looks like a loop trap.\nWithout the proper item to disarm it, we can't get through."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This looks like a loop trap.\nWithout the proper item to disarm it, we cannot proceed."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's go find that item then!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ControlSwitches([2255, 2255, 0])
    ConditionalBranch([0, 2254, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>This hallway is equipped with a loop trap...\nBut since we have the item that nullifies it, it didn't go off."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>This hallway is equipped with a loop trap...\nBut since we have the item that nullifies it, it did not activate."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Good thing we picked up that vampire tear earlier. All right, let's keep moving!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2254, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>Thanks to the vampire tear, the loop trap has been disabled. Let's keep moving!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Thanks to the vampire tear, the loop trap has been disabled. Onward!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([2254, 2254, 0])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 294, 29, 32, 6, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh...?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>This looks like a loop trap.\nWithout the proper item to disarm it, we can't get through."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This looks like a loop trap.\nWithout the proper item to disarm it, we cannot proceed."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's go find that item then!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ControlSwitches([2255, 2255, 0])
    ConditionalBranch([0, 2254, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>This hallway is equipped with a loop trap...\nBut since we have the item that nullifies it, it didn't go off."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>This hallway is equipped with a loop trap...\nBut since we have the item that nullifies it, it did not activate."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Good thing we picked up that vampire tear earlier. All right, let's keep moving!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2254, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>Thanks to the vampire tear, the loop trap has been disabled. Let's keep moving!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Thanks to the vampire tear, the loop trap has been disabled. Onward!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([2254, 2254, 0])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 294, 29, 32, 6, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh...?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>This looks like a loop trap.\nWithout the proper item to disarm it, we can't get through."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This looks like a loop trap.\nWithout the proper item to disarm it, we cannot proceed."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's go find that item then!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ControlSwitches([2255, 2255, 0])
    ConditionalBranch([0, 2254, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>This hallway is equipped with a loop trap...\nBut since we have the item that nullifies it, it didn't go off."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>This hallway is equipped with a loop trap...\nBut since we have the item that nullifies it, it did not activate."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Good thing we picked up that vampire tear earlier. All right, let's keep moving!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2254, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>Thanks to the vampire tear, the loop trap has been disabled. Let's keep moving!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Thanks to the vampire tear, the loop trap has been disabled. Onward!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>Don't try to walk past and ignore me!\nThat's rude!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>Don't try to walk past and ignore me!\nThat's rude!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>I'd love to visit the San Ilia basement library.\nI could get my hands on so many great books there..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>I'm focused on studying. High-ranking vampires value education."])
    Empty([])
